SMB originServer Messages Block (English: Server Message block, abbreviated SMB, Server Message Block), also known as a network file sharing system (English: Common Internet Files System, abbreviated to CIFS), an application-layer network transport Protocol, Developed by Microsoft, the main function is to enable the machine on the network to computer files, printers, serial ports and communication resources
Linux and Cloud computing--the second phase of Linux Server SetupThe Tenth chapter:Samba server Set up-SMB shared directory and multiuser SMB mount share directory through SMB in the Server Configure the SMB service onYour SMB server must be a member of the staff workgroupS
[Getting started with WebGL] 9. Foundation of vertex cache, webgl Vertex
Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct me.
Local coordinates
Yo
Passing vertex information to a vertex programCG/HLSL vertex programs, vertex information must be passed through the structure. Several commonly used vertex structures are defined in the Unitycg.cginc file. And in most cases it's enough to use them.
Appdata_base: Th
[Getting started with WebGL] 15th, color the polygon (specify the vertex color), and webgl Vertex
Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct
[Unity Shaders] Vertex Magic -- access Vertex color, unityshaders
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ).
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OpenGL vertex array, opengl Vertex
In OpenGL, if you want to draw elements, the following operations are generally used:
glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f);glEnd();
However, if the number of vertices is too large, This method requires frequent function calls, which is too inefficient. This requires the use of vertex
Read and write of shared files based on SMB protocolBlog Category:
Java
One, the SMB protocolThe SMB protocol is based on Tcp-netbios, and the general port usage is 139,445.The server Information block (SMB) protocol is an IBM protocol that is used to share files, printers, serial ports, and so on between
A matrix of N * m is given. Each lattice has a non-negative number, And a number must be selected to maximize the sum. The number in the lattice with adjacent edges cannot be selected at the same time.
First, I never thought about this network stream ...... Because the number of squares (1) is a State compression ......
I understood it after reading the question:
Due to the large data range, the status cannot be compressed. You need to use a network stream:
We know that for a common bipartite gr
.
OpenGL uses the following formula to calculate the scattering light composition:
I is the intensity of reflected light, LD is the scattering component of the light source (gl_lightsource [0]. Diffuse), MD is the scattering coefficient of the material (gl_frontmaterial.diffuse ).This formula is the lambert diffuse reflection model. The cosine law of Lambert describes the brightness of the plane scattered light, which is proportional to the cosine of the plane normal and the angle of the clip of
[WebGL entry] 12, model data and vertex attributes, webgl Vertex
Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct me.
Vertices attributes
In the p
Transferred from: http://blog.csdn.net/candycat1992/article/details/38147767This series focuses on Unity Shaders and Effects Cookbook (thanks to the author of the book), plus a bit of personal understanding or outreach.Here are all the illustrations of this book. Here is the code and resources required for this book (you can also download it from the website, of course).========================================== Split Line ==========================================write in frontCheer up ~ I came
This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ).
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Preface
La la ~ I came back to read books. The
Server Message Block (SMB) is a software program-level network transmission protocol developed by Microsoft, it is mainly used to allow machines on a network to share computer files, printers, serial ports, communications, and other resources. It also provides certified inter-trip communication functions. It is mainly used on a machine with Microsoft Windows installed, on which it is called Microsoft Windows network.
After re-development by the Unix
more.Create the constant BUFFERD3D11_BUFFER_DESC BD; ZeroMemory (BD, sizeof (BD)); Bd. Usage = d3d11_usage_default;bd. Bytewidth = sizeof (Constantbuffer); Bd. Bindflags = d3d11_bind_constant_buffer;bd. Cpuaccessflags = 0;HR = Device->createbuffer (BD, NULL, m_matrixbuffer); if (FAILED (HR)) return HR;Above is a list of the creation of a static bufferMiddle Bd. Usage PropertyD3d11_usage_defaultThis means that the CPU is not able to read and write data during execution.Bd. Couaccessflags=0 must
1. If no vertex is encouraged in an undirected graph G (u, v), then the extremely large vertex independent set of G is the extremely small Dominant Set of G. The inverse proposition is not true. Understanding: If v * is set to a very big vertex independent set of G, then for those vertices that do not belong to V *, they must be connected to a
Linux under the SMB file sharing server detailed1.SMB Server, NetBIOS work Port 137/UDP,138/UDP,139/TCP, shared file work Port 445/tcpThe 2.SMB server is primarily a file-sharing service running between Linux and Windows,There are four user,share,server,domain of security levelUser: Equivalent to the use of customer authenticationShare: equivalent to anonymous ac
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